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sustainable economy war games

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sustainable economy war games

Unread postby phaster » Sun 22 Jul 2007, 22:15:11

I realize the current system is unsustainable in economic terms, that is prices will go up when demand exceeds supply for a limited resource like oil. I also realize the economic system will need to adapt or reach a new equilibrium point.

I also figure that there will be winners and loosers in future economic systems, and I'm sure anything to do with increasing energy efficiency  and producing carbon neutral energy will among the potential winners.

My own gut feeling is, that the economic winners in a post peak oil world will be those who truthfully acknowledge a problem exists, then use their knowledge to find solutions to mitigate the problems of peak oil, and have the managerial skills to produce and sell the solutions to mitigate the problem...

Out of intellectual curiosity I posted a question to people who are aware of the peak oil problem and tend (I feel) to have a doom and gloom out look, asking them to play devils advocate. From the few responses there, they responded with answers that seemed to reinforce their belief in a doom and gloom world.

http://www.peakoilstore.com/forum/index ... 407.0.html

So I've got a few economic questions, and the first one is does a doom and gloom economic outlook lead to a self-fulfilling prophecy?

Second question is, has anyone ever looked at the subject of sustainable economics or made a model of a system that is shrinking because of the psychology of doom and gloom which produces no new products vs the economics of a system where hopeful individuals use technology to build new markets? If so what were their conclusions? If not, think something like this would make an interesting war game to educate the public about how to build a sustainable economy?
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Re: sustainable economy war games

Unread postby SILENTTODD » Mon 23 Jul 2007, 04:23:07

$this->bbcode_second_pass_quote('phaster', 'S')o I've got a few economic questions, and the first one is does a doom and gloom economic outlook lead to a self-fulfilling prophecy?

Second question is, has anyone ever looked at the subject of sustainable economics or made a model of a system that is shrinking because of the psychology of doom and gloom which produces no new products vs the economics of a system where hopeful individuals use technology to build new markets? If so what were their conclusions? If not, think something like this would make an interesting war game to educate the public about how to build a sustainable economy?


My first guess is Bicycles and Farming. Learn all you can about each! I’m also open to Horses. I’ve been told my farmer grandfather knew all about them. I do not, but I’m willing to learn.
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Re: sustainable economy war games

Unread postby MrBill » Mon 23 Jul 2007, 04:31:04

phaster, this is indeed a loaded question. No one can say anything constructive about the future without immediately being labeled self-deluded, an irrational optimist, or worse, an economist.

My own feeling is that it is hard to thrive when others are struggling to survive.

Any serious economic downturn typically undermines the middle class. This is because many times they are not ready for the downturn and so have too much debt and too few assets to deal with it. And often because of knee-jerk reactions by politicians that make a bad situation worse.

I cannot point to any successful country that does not have a large middle class. A few rich and a lot of poor people is not a recipe for a stable society, and usually portends to many other social problems. Made worse when the so-called elite becomes disconnected with the problems of the many, or even scornful of them. Too many examples to list here.

$this->bbcode_second_pass_quote('', 'M')y own gut feeling is, that the economic winners in a post peak oil world will be those who truthfully acknowledge a problem exists, then use their knowledge to find solutions to mitigate the problems of peak oil, and have the managerial skills to produce and sell the solutions to mitigate the problem...


Of course, there will be winners and losers if that is how you want to label them. There always are. But in general, post peak oil resource depletion in commodities, base metals, energy, marine stocks, bio-diversity, etc. will mean falling living standards for everyone.

And again I find it hard to imagine thriving when others are struggling to survive, especially during The Valley of Death, which is when the crunch begins and before a new equalibrium period is reached. No one knows how long this period will last or what it will look like? Too many variables from bad to worse.

But I think you are right, those who work towards mitigating their own and others problems, and that search for solutions or alternatives - at least in the micro-sense that what works on a small-scale might not be practical on a large-scale - will likely do better 'on average' than those that are either consumed with doom and gloom, and therefore cannot see any solutions or alternatives, or that just are not clever enough.

Maybe some people will shout at me for those remarks because, of course, 'they know what the future looks like', but if the future is uniformly bleak, and we cannot influence its outcome, then why bother to talk about it? Wallowing in despair is not very empowering is it?

As to your second question, there is no universal definition of what sustainable development is or how to achieve it, and many of the fragmented studies themselves use underlying assumptioins that may or may not prove to be correct? However, no sustainable society will ever be designed by the negative and unimaginative. So, yes, I guess it would be a self-fulfilling prophecy.
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Re: sustainable economy war games

Unread postby phaster » Tue 24 Jul 2007, 20:23:41

$this->bbcode_second_pass_quote('MrBill', '
') However, no sustainable society will ever be designed by the negative and unimaginative. So, yes, I guess it would be a self-fulfilling prophecy.


Ever hear of "Balance of Power?" It was an old turn based computer game that that got me interested in geopolitics way back when...

http://en.wikipedia.org/wiki/Balance_of ... puter_game)

I think a turn based computer strategy game, based on real life economic studies, political science articles, UN data, worldwatch institute magazinearticles, etc., could be an interesting educational tool that could teach general concepts about economics, geopolitics and the environment that I'm thinking could written in java, similar to

http://www.balance-of-power.ch/

I'm kind of trying to outline the basic decision tree, and the reason I asked my question if doom and gloom, eventually leads to a self-fulfilling prophecy, is looking at the big picture, then I'll fill in the details decision tree(s) based on general concepts.

For example, if a player does not have a bright economic outlook, then that person would be more apt to take a defensive position, the defensive position would me they would not be willing invest in technology that could grow the economy, of course lots of money could be thrown at a problem and nothing might work out in the end, so there is a possibility of failure. The opposite might also occur, where R and D leads to a technology break thru that would give the player completive advantage.

But if a player does not take a change, then I'd have some function that would calculate a contracting economy. Given a few iterations, there might be a great divergence between those with bright economic outlooks and things work out vs those who do not take a chance.

Of course I'm thinking it would also be kinda neat to teach other basic concepts, like that if ya ignore basic spending on keeping your infrastructure up, it could affect trade in a negative manner, so that would be another economic object lesson.

I'd also include some environmental data, like for example if ya let growth get out of hand and don't look at technological solutions to clean up pollution, ya would get lots of premature deaths in the general population, like what is NOT happening in China, according to the government.

I've also kinda looked at what Economist Hernando de Soto, has been saying that its important to have a transparent legal system, so people don't have to deal with uncertainty.

I know any model I make would not be 100% accurate, but I figure something like this could be a good tool to see the big picture, and see how everything kinda relates to one another. Basically I want to build it cause in doing so I learn general concepts that could help make informed decisions about things like, the environment, peak oil, and learning that good management is needed if ya want to live on, anyway thats kinda what I have in mind for a war game....
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Re: sustainable economy war games

Unread postby MrBill » Wed 25 Jul 2007, 06:26:05

Actually, the concept sounds fascinating. I am not sure how it would work in reality as there are some serious disagreements about how policies affect economic outcomes due to feedback loops. And I am not a gamer, but it seems to me from what I have read that many gamers are more interested in winning than learning, so they would try to game any system of rules you impose.

But from my own experience, we used to teach Treasurers and CFOs how to trade foreign exchange by having mock FX trading sessions where they were forced to be market makers. They split into 4-teams and were to ask each other for prices. Then to spice up the game we added central bank intervention and the release of economic statistics at odd intervals.

It was really funny to see some of these aggressive, alpha males melt under pressure. I saw one Fortune 500 CFO frozen like a deer in the headlights when he got caught long and wrong and the price plummeted. And that is just playing with funny money. If it were the real deal you can understand how things like the Amaranth meltdown happen.

Another game we used to play a lot of, especially around Christmas when interbank markets were quiet ahead of year end, was a game called The Fixing Game.

You play with 4-guys (or more) and again it is a market making game. You use cards. You take out the face cards and are left with ones to tens. Or forty cards. You deal out 3 cards to each player face down. And then you throw three dummy cards in the middle face down as well. So you have a range of theoretical outcomes from the 3x4 + 3 = 15 cards mostly low-valued cards like 1, 2 or 3s or alternatively they may be more 10, 9 and 8s.

Each player has to make a market of the total value of the 15 cards. The range of prices of 15 cards using 4 players with 3 cards each and 3 in the middle is from 36 to 129 (if I have done my calculations correctly). It is no fun unless you bet money. Even a penny a point makes it more fun (and it can add up quickly).

A mid-market price would be 36 + 129 / 2 = 82-83. But each players 'expectation' of the final market price will be determined by the cards in his or her own hand. Say you have more 1, 2 and 3s you might think lower than 82. Say you have more 8, 9 or 10s then higher than 83.

If I make you a price of 60-63 and you buy from me at 63 then I am short, say 10 lots, and you are long 10 lots at 63. If the price turns out in the end to be 83, then I have to pay you the difference between 83 - 63 = 20 (x 10 lots or 200 points). If we were playing for a dollar a point that would be $200.

Alternatively, if I made you a market price of 60-63 and you gave me at 60 then you would be short at 60 and I would be long. In which case you would owe me 23 points if the fixing price is 83 in the end.

But one card after another each player flips his own card up so the other players see what it is as well. So if I have mainly 1, 2 and 3s and you flip-up a 10 I might have to adjust my price expectations higher. After each card is flipped, each market maker has the right to ask another market maker for a dealable price. You cannot refuse to make a market. Just like the real deal.

If you make a choice price, say 82, the person has to deal. They have to either buy or sell at 82. If you make a price of 80-83, say, then the other player has the right to accept one side or the other, but can also say, nothing there. The market maker has to deal. No choice.

Then after each round, we flip up one of the cards in the middle. These are like 'economic releases' as they also affect the final price as well as everyone's expectations about this price. A 10 will have different pricing expectations than say a one card.

And so it plays out. After each card a round of market making. You accumulate a long or short position (or reduce it) with an average price, say 63 or 83 or 103, based on your guess as to the final price of the 15-cards. Then after the final cards we have the fixing and the official settlement price. Then you pay off all your losing bets and collect your winnings.

I have taught my friends & family how to play this game and it is really like foreign exchange market making. Some take to it like ducks to water and others are bewildered by it.

"Why did you make a low price, so that I bought from you?" "Because I am short and I want the price to go down." "Well, you dummy, it does not matter where you want the price to go, you have to react to the new data. If you are short and you think the final price will be higher you want to buy back your short, not add to it." But, of course, as in real life people do not like to take losses.

And some firms offer computer simulation games to help train traders as well. So good luck with your modeling. Maybe something interesting will become of it as well. Cheers.
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Re: sustainable economy war games

Unread postby evilgenius » Wed 25 Jul 2007, 07:08:50

Don't forget to take into account sustainable societies having to war against societies willing to burn fossil fuels unto the worst outcome. It is the duration, whether it can be fought over a long enough period of time, that worries me. Any thinking leadership not convinced of its ability to last against those relying on oil will matchup as an oil based competitor until it either weakens or overcomes its opponents, then it will powerdown. In the meanwhile it will appear as committed to all that look on, even to its own members. There isn't any way to know the truth unless a peson is privy to inside information.

In this scenario the knowledge of how to build solar panels that power on a scale of a hundred for a hundred times less sq surface area would be tantamount to capturing the most advanced MIG fighter during the Cold War.

Dream on, huh.
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Re: sustainable economy war games

Unread postby phaster » Mon 30 Jul 2007, 01:45:29

$this->bbcode_second_pass_quote('MrBill', 'A')ctually, the concept sounds fascinating. I am not sure how it would work in reality as there are some serious disagreements about how policies affect economic outcomes due to feedback loops. And I am not a gamer, but it seems to me from what I have read that many gamers are more interested in winning than learning, so they would try to game any system of rules you impose.

Maybe something interesting will become of it as well. Cheers.


Been thinking about a suitable game model, and the way I'm kind of approaching it is to break up the game into different phases, but the over all objective of the game is to live thru as many iterations as possible.

The first phase would try and get people to think about budgeting a limited resource like fuel, in a similar way a pilot needs to have a fuel budget when planning a flight over a body of water. In order to max out the range of an aircraft, ya have to throttle back, i.e. cruise speeds are lower, but ya can go farther. In the game model, I'm thinking that ya can have a fast economy, but if ya don't watch out, it would eventually crash and burn, because resources were not managed well.

I'm not going to pretend to know all the specifics what makes a sustainable economy, I'm thinking I would write a basic model with a basic game interface, and have something like an open source project project like "open office" that lets people who know more about economics, climate science, or coding to add their expertise, cause I know I'd never be able to do something that entertaining, and educational all by my self.

http://www.opensource.org/

Once a player gets the basic idea that finite resources must be managed in order to play on to the next phase of trying to live the best life style possible without inexpensive oil (i.e. cheap energy), that's when ya can come up with all kinds of game models, based on unrelated scientific studies.

For example, I am going to guess that since it was just disclosed this past week in the popular press that "obesity spreads in social circles" that a similar feedback loop will occur when people have a "doom and gloom economic outlook"

If ya didn't hear the social fat study, involving more than 12,000 people tracked over 32 years, found that social networks play a surprisingly powerful role in determining an individual's chances of gaining weight, transmitting an increased risk of becoming obese from wives to husbands, from brothers to brothers and from friends to friends.

http://www.washingtonpost.com/wp-dyn/co ... 01353.html

I've also been trying to see if ya model the conditions for war, any suggestions? So far I've been think about what happened during the american revolution, the french revolution, the russian revolution and the second world war. In all these cases I sense there was kind of an economic disruption, which I'm sure lowered measures of GDP and consumer confidence. Also other conditions the lead to conflict, I've noticed include a wide chasm between the have's and the have not, been thinking about various basic equations, but nothing easy or accurate so far...

So are there well known economic models, or a collection of indicators that indicate a high probability of conflict?

I've been don some reading on other peakoil boards, and notice lots of academic types are interested modeling

http://www.theoildrum.com/node/2534/

but have not found anyone trying to model something that could be considered an educational game that could have a following with people interested in different areas, cause it would have a slick simcity or old balance of power interface. Did see an economics game, but it looks like it geared to only nurds of economics,

http://www.worldgameofeconomics.com/

not the big interlated picture I want to learn more about how peak oil interacts with climate change, the environment and geo politics.
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Re: sustainable economy war games

Unread postby phaster » Wed 08 Aug 2007, 00:31:40

$this->bbcode_second_pass_quote('ElijahJones', '
')Well, let's look at the premise. If I believe there won't be any water tomorrow I will probably take steps to ensure that I and those I care about have water. Then again I may take a more philanthropic approach and try to solve the overall problem so that everyone has water. Either way my beliefs do affect my choices and therefore my future.

So the question becomes one of how closely my beliefs are in line with reality. After that comes the question of feasability of goals.

I would say that most people who take the time to really understand peak oil have their lives deeply affected by it. But I don't think we constitute a large enough percentage so as to make sweeping changes to the economies of the world. No, the people crying that Hummer are the average Joe who needs to get the kids to soccer practice and has very little time to question the idea that cheap energy will last forever. There about 10,000 such people for every self-fulfilling doomer in the room.


Personally, I've got a morbid fascination with the concept of peak oil and global warming, cause its just such an interesting event in the history of mankind. I also realize that no single person can effect, the future course of history, but collectively I do see a solution and even economic opportunities for those who do not panic.

I've spend some time done some back country stuff, and the one thing I've learned is if ya panic ya increase your chances of doing something dumb, which can lead to death. For example any good backpacker or mountaineer knows your life depends on having the right equipment and training. Ya also learn by playing it safe, ya won't blaze any new routes, but if ya want to do something extreme, there are some very high risks.

One of the reasons I've lurked around this board, is to pick up tid bits of info that aren't anywhere else, casue this group in general knows that peak oil production, is going to mean drastic changes for the history of civilization.

Getting back to the analogy of mountaineer, not every will suceed in scaling an 8000 meter peak, but for those that dare to dream big and take the chance, there is lots of personal satisfaction and bragging rights.

Now lets look at the problem in terms of economics, if ya play it safe, ya might have a comfortable job. But if ya take a chance, dream big and start a company, the financial pay off can be obscene.

Think about the risk the guys who started google, the world I'd say is a much better place, cause they invented technology that lots of people use, the same goes for eBay which enables lots of smaller businesses to make a living. Not every once is going to be a winner in a capitalist society, but over all its much better than a depressive totalitarian society.

I say the other thread on this board about the twin cities bridge failure, and the more that I think about it the more I see a need for an entertaining educational game. I've spend some time bumming around the old soviet union and noticed that one reason that society failed, is because they didn't invest in their infrastructure which has an effect on the economy, etc.

BTW since this is a board about economics, anyone else into looking at economic models? After the fed meeting today I looked up forcast models on google and found this bit of interesting info...

http://www.hussmanfunds.com/rsi/taylorrule.htm

also found this interesting article on slashdot, about a new explanation for the Industrial Revolution

http://science.slashdot.org/science/07/ ... 1256.shtml

btw since ya mentioned water, and since climate change and peak oil will effect global water supplies, have ya looked at these water sector ETFs?

http://seekingalpha.com/by/symbol/pho

or

http://seekingalpha.com/by/symbol/cgw

I recently bought a few ETF shares my self, cause I figure water like energy is one thing that will always be in demand.
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