by phaster » Mon 30 Jul 2007, 01:45:29
$this->bbcode_second_pass_quote('MrBill', 'A')ctually, the concept sounds fascinating. I am not sure how it would work in reality as there are some serious disagreements about how policies affect economic outcomes due to feedback loops. And I am not a gamer, but it seems to me from what I have read that many gamers are more interested in winning than learning, so they would try to game any system of rules you impose.
Maybe something interesting will become of it as well. Cheers.
Been thinking about a suitable game model, and the way I'm kind of approaching it is to break up the game into different phases, but the over all objective of the game is to live thru as many iterations as possible.
The first phase would try and get people to think about budgeting a limited resource like fuel, in a similar way a pilot needs to have a fuel budget when planning a flight over a body of water. In order to max out the range of an aircraft, ya have to throttle back, i.e. cruise speeds are lower, but ya can go farther. In the game model, I'm thinking that ya can have a fast economy, but if ya don't watch out, it would eventually crash and burn, because resources were not managed well.
I'm not going to pretend to know all the specifics what makes a sustainable economy, I'm thinking I would write a basic model with a basic game interface, and have something like an open source project project like "open office" that lets people who know more about economics, climate science, or coding to add their expertise, cause I know I'd never be able to do something that entertaining, and educational all by my self.
http://www.opensource.org/
Once a player gets the basic idea that finite resources must be managed in order to play on to the next phase of trying to live the best life style possible without inexpensive oil (i.e. cheap energy), that's when ya can come up with all kinds of game models, based on unrelated scientific studies.
For example, I am going to guess that since it was just disclosed this past week in the popular press that "obesity spreads in social circles" that a similar feedback loop will occur when people have a "doom and gloom economic outlook"
If ya didn't hear the social fat study, involving more than 12,000 people tracked over 32 years, found that social networks play a surprisingly powerful role in determining an individual's chances of gaining weight, transmitting an increased risk of becoming obese from wives to husbands, from brothers to brothers and from friends to friends.
http://www.washingtonpost.com/wp-dyn/co ... 01353.html
I've also been trying to see if ya model the conditions for war, any suggestions? So far I've been think about what happened during the american revolution, the french revolution, the russian revolution and the second world war. In all these cases I sense there was kind of an economic disruption, which I'm sure lowered measures of GDP and consumer confidence. Also other conditions the lead to conflict, I've noticed include a wide chasm between the have's and the have not, been thinking about various basic equations, but nothing easy or accurate so far...
So are there well known economic models, or a collection of indicators that indicate a high probability of conflict?
I've been don some reading on other peakoil boards, and notice lots of academic types are interested modeling
http://www.theoildrum.com/node/2534/
but have not found anyone trying to model something that could be considered an educational game that could have a following with people interested in different areas, cause it would have a slick simcity or old balance of power interface. Did see an economics game, but it looks like it geared to only nurds of economics,
http://www.worldgameofeconomics.com/
not the big interlated picture I want to learn more about how peak oil interacts with climate change, the environment and geo politics.