by gg3 » Sun 31 Oct 2004, 00:23:11
Many of us here, and undoubtedly many others, have ideas that could turn into inventions relevant to energy production and/or conservation. These range from hand-powered tools/appliances to replace electric or gas powered ones, to designs for things such as inexpensive and easily-deployed wind turbines, new configurations for vehicles such as electric scooters, and so on. Yet most of us are not fulltime inventors; we don't have the money to file patents on everything we come up with; and in most cases we don't have the vague clue how to deal with the bureaucracy and paperwork of the patent filing process.
So here's a modest proposal: an inventor's co-op.
The co-op would have to have enough members to afford hiring a patent lawyer and an admin staff person full time based on a reasonable yearly membership fee. The co-op itself, as an incorporated entity, would have an equity stake in each patent it successfully filed and marketed.
Profits derived from successful inventions would be split between the inventor and the co-op, and the co-op's share would be distributed to the members (including the attorney and admin staff person) at the end of each year. This way, each member stands to benefit from the successes of the others, which is a relevant consideration as will be made clear below.
Each month, the members would submit their latest designs to the entire group (or to an elected Board) for its monthly general meeting. The submissions would occur in advance in written form (via email or a file-sharing system) so each member could review the entire batch ahead of time and ask questions if need be. Also, if you propose something you think is interesting, but see that three other members have ideas you think are real blockbusters, you can withdraw your proposal for that month and resubmit it some other time.
At the meeting, each design would be reviewed and discussed, and prototypes demonstrated if need be. After each design is discussed, the members (or the Board) take a vote on the potential viability and profitability of the design. Each member (or Board member) can vote a "0" (invention is not interesting or viable), a "1" (invention has reasonable commercial potential) or a "2" (invention has major commercial potential). (Or some other scale or voting system could be used, that enables each individual to assign variable levels of value to each idea.)
After reviewing each design, the point-totals are tallied up, and the ones at the top of the list are discussed further, to prioritize them for action. During the following month, the attorney & admin staffperson do the necessary filings (also with member fees used as a source of cash for this).
Inventions that don't make it during a given month, but achieve a reasonable number of points (the number of points required, has to be set carefully) can be resubmitted at any subsequent month.
Here's the tradoff for each individual member: In any given month, you might get one of your inventions forwarded into the patent process. But if you don't, then you still might earn something from the inventions of others in the co-op. This balance of interests should help keep people reasonably objective in their voting.
The percentage split between what each successful individual inventor takes home, and what the co-op itself keeps for general distribution, would have to be set rather carefully. It needs to provide enough of an incentive to individuals who have successful patents, to keep them interested in staying in the organization; and enough for the co-op to provide a profit spit to other members to make it worth their while to stick around even when their ideas don't get taken further.
Re. prototypes: Certain ideas are sufficiently straightforward that there should be no need for a prototype. Others are sufficiently arcane that a prototype should be required (for example, anyone claiming a means to produce energy from the zero-point field or other ambient energy fields aside from sunlight and wind). Guidelines should be established in advance to specify cases or categories where prototypes are and aren't needed. In fact this could be another part of the evaulation voting system: to vote that a design be sent back for prototyping before the proposal can be evaluated.
Profit share distribution at the end of the year could take into account the following factors for each member: How many inventions the member submitted during the year, and how high a point total did each one receive?
For example, if you submit a bunch of useless ideas (for example if you've joined the co-op to get a free ride and are sending through stuff that's all BS), and get solid scores of 0 all the way through, you don't get anything at the end of the year. On the other hand, if you send in a bunch of stuff that's really good, and gets high point totals, you get more. The point of the latter case is, since the co-op has limited resources, it can't patent & market everything that comes in, but it should reward people who (if the co-op's resources were sufficient) would otherwise have made it.
Also, the ability of members to earn something from other members' inventions, helps keep everyone reasonably objective. For instance if I have an idea I think is good, but I see that someone else has a real blockbuster this month, if I *don't* have an incentive of a profit share on that person's design, I'm less likely to support it. But if I *do* have the incentive of a profit share on that person's design, then I'm going to be more objective about giving it the support that it deserves. That is, with profit sharing, my incentive isn't based on a zero-sum outcome where the only way I earn something is if *my* designs get patented and marketed. Instead, if I see someone else has a good idea, I'll support that because I can benefit from its potential.
Realistically, the inventor's co-op is not a way to earn a full-time living until it really gets going and has a commercially successful track record. That is, it might take a few years between the time it gets started, and the time it starts earning money for its members. But after the co-op gets a few things sold to manufacturers, or otherwise out to the market, it will start generating an income stream from buy-out fees and royalties. And there's always the chance that a couple of real blockbusters will turn up and make everyone wealthy.
Anyone interested? Any other ideas to make something like this attractive to potential members, and commercially viable?