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Re: Introducing myself

Unread postby Cobra_Strike » Tue 24 Jul 2007, 16:04:21

steam_cannon...hehehe, that is quite a lot of work to come to the same conclusion I did.
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Re: Introducing myself

Unread postby steam_cannon » Tue 24 Jul 2007, 16:28:09

$this->bbcode_second_pass_quote('Cobra_Strike', 's')team_cannon...hehehe, that is quite a lot of work to come to the same conclusion I did.
Yeah, I got bored and wanted to post a more detail reason why I thought it looked fishy... :roll:
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Re: Introducing myself

Unread postby Laughs_Last » Tue 24 Jul 2007, 23:05:09

$this->bbcode_second_pass_quote('steam_cannon', '')$this->bbcode_second_pass_quote('Cobra_Strike', 's')team_cannon...hehehe, that is quite a lot of work to come to the same conclusion I did.
Yeah, I got bored and wanted to post a more detail reason why I thought it looked fishy... :roll:

Fabulous. steam_cannon, you have really brightened up my day.
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Re: Introducing myself

Unread postby Roccland » Tue 24 Jul 2007, 23:19:54

$this->bbcode_second_pass_quote('steam_cannon', '')$this->bbcode_second_pass_quote('Cobra_Strike', 's')team_cannon...hehehe, that is quite a lot of work to come to the same conclusion I did.
Yeah, I got bored and wanted to post a more detail reason why I thought it looked fishy... :roll:


Alrighty steam cannon...I'll bite.

what of me...

if of course you are or get bored...I would be curious to be data mined;)
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Re: Introducing myself

Unread postby steam_cannon » Wed 25 Jul 2007, 15:07:43

$this->bbcode_second_pass_quote('Roccland', '
')Alrighty steam cannon...I'll bite.

what of me...

if of course you are or get bored...I would be curious to be data mined;)

GANGSTA NICCA ROCCM@N!
http://tinyurl.com/2ds7dr

This you right? :lol:

I'm joking, hahaha. I'll give you a call later about what I found...
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Re: Introducing myself

Unread postby Cobra_Strike » Wed 25 Jul 2007, 20:25:06

There is waaaay too much information about some people online...
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Re: Introducing myself

Unread postby Narz » Thu 26 Jul 2007, 08:07:23

If you want to click adsense ads do it for a loyal contributing member.

http://narzwarz.com (I wish I could finish this game but it probably won't happen before TSHTF :() : click "Watch the Simulation" - only works in Internet Explorer, I have other maps & characters too, I had high hopes for the site, was hoping it would be like a much cooler version of Risk that people could play interactively online. Oh well. My old boss's son supposedly works for a game design company, he's getting married back in Utah, maybe I'll call him & at least see if he can help me make it a working game.

Oh yeah, and buy Amazon thru me too!!!! (see sig ;))

And with your hacking skills, if you're bored, please suction some money from Oprah Winfrey's bank account into mine. Much appreciated!!!! :o
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Re: Introducing myself

Unread postby Narz » Thu 26 Jul 2007, 08:24:01

BTW, I don't have a forum anymore unfortunately. And if you call the number on the rawlovers website, it's not me, it's this dude Mark who sells blenders & juicers & whatnot and gives me $20 for each one. He's kind of nuts, if you're bored call him and try to tell him about peak oil.

Mostly I had that site for the forum (no longer) but I keep it just for my other random webpages like my chess page & to store virtual stuff I want to back up in case my laptop dies.
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Re: Introducing myself

Unread postby steam_cannon » Thu 26 Jul 2007, 10:09:30

$this->bbcode_second_pass_quote('Narz', 'A')nd with your hacking skills, if you're bored, please suction some money from Oprah Winfrey's bank account into mine. Much appreciated!!!! :o
Hahaha, I don't think I'm going to do that but the complement is much appreciated! :-D

By the way, nice websites and I like your work on that game. Specifically I like your use of the javascript math functions. :) But if you want some help with coding things a little different I could send you some tips. I'm one of the few experts in object oriented javascript programming. You see in javascript, you can set up a create an array of to store created objects that can act independently. So objects in JS can walk around your game area and interact in unexpected and interesting ways...

So for example, lets say for example I wanted to program a game where new objects enter & leave the game and move around the a game board interacting with each other (Like simulating a population). Lets say the game board has two memory levels. One level for mapping things on the ground like grass and roads and a second level for mapping things on top of the ground like trees or people. The display function uses a set time out and calls itself every so many nanoseconds. The display function looks though the game board memory and updates the screen with an image of whatever the top most objects are. So if a person is standing on the grass, a person is displayed. But the display function does not handle how the objects interact.

Then how do objects interact? Lets say a person object is created. A person object will have a unique object ID set at it's creation time written into the objects details and the object is inserted into a memory location into an objects array representing the game board. When created, the object starts an object control function using a set time out command and passes the function it's object ID. The object control function activates after a number of nanoseconds to move the object based on the rules set for the control function and the properties of objects near the person object. But the object function first checks to see if the object still exists (maybe the person object was ran over by a car object). So it calls a function to check the board to see if the object has been moved by something or destroyed by another object... And so on...

Anyway, you can write all softs of simulations and games using that programming methodology and refinements of it. So I like what you are doing, but if you really wanted to I think you could take it further. I can send you some code if you'd like...

http://www.xml.com/pub/a/2006/06/07/obj ... cript.html
http://www.javascriptkit.com/javatutors/oopjs.shtml

$this->bbcode_second_pass_quote('On Narz website, Narz', 'I')f you help me make this game real (more than just a simulation as it is now), I will give you One Thousand Dollars!
I don't know if you're serious about that and I don't know if I want to totally rewrite your game... But at least I can give you some free advice. And I might suggest changing your game layout a bit, with OOPJS you (or someone) could add mountain ranges, trees, swamps, different terrains could have different farming productivity levels and people could move around. You could even have multiple players and game data managed on a server, but that gets complex... So anyway, I like your idea it has a lot of potential! :-D
Last edited by steam_cannon on Thu 26 Jul 2007, 11:05:24, edited 1 time in total.
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Re: Introducing myself

Unread postby steam_cannon » Thu 26 Jul 2007, 11:01:47

$this->bbcode_second_pass_quote('Cobra_Strike', 'T')here is waaaay too much information about some people online...
Well, I don't think what people decide to post is really a problem. The problem is how financial records, unlisted numbers, all sorts of things like that are available online for a price. If I post my name and mailing address on my website that means it's fine for you to see that. But it's in no way cool how companies sell personal financial records and collected personal data against everyone's will.

Sure companies have "privacy policies", but there are always loopholes built in like releasing public tax records of transactions. And some companies like webmail providers, just save everything. Even if a webmail company doesn't release it's vast stores of deleted emails, it still may search the information for another company for a price. So the problem I see is that everything is available for a price and everyone has a "file".
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Re: Introducing myself

Unread postby Narz » Thu 26 Jul 2007, 12:25:00

Thanks for your advice and tips steam_cannon. I'll be completely honest & admit I actually didn't do most of the javascript programming for the game. This guy I was working with when I was in NY five years ago did and the game (or simulation dreaming of when it could be a game) pretty much has stagnated since then (he got busy and couldn't help me anymore and I hadn't learned enough to continue).

I played with BASIC as a kid but haven't done any real programming since then. I took a course in Visual Basic when I was 19 and that kind of turned me off to programming in general, perhaps it was the teacher, perhaps it was the orientation towards create sterile applications for businesses, I don't know. I barely remember any of it and I kind of lost my hopes of being a programmer after that. Still, a couple years later I found my old plans for "World Conquest" (what I called it at the time) that I wrote up in a school folder at 16, I basely it loosely off a old Nintendo game called Nobunaga's Ambiton but wanted to add alot of features (maybe having one Basic version, somewhat like a glorified Risk, and one advanced, more like a Civilization type game, and very user-customizable).

With my thinking about Peak Oil now and all and just trying to find a sustainable career or at least a job I can stick with I don't know if I can muster the mental/emotional focus to work on it now.

Also, I tried to work with a few people online before and it's hard. Maybe just for me, some people I think are very good at communicating details thru words and maybe a scribbled gif alone but I really like to be able to sit down with someone with a bunch of notes and drawings and brainstorm. Maybe (assuming life as we know it is still as we know it :shock: ) we could possibly meet this fall (assuming you want to and depending on where you live in Mass), I come back east for either thanksgiving or xmas usually and this year I'm doing it on Thanksgiving for various reasons.

Let me know if you want to rewrite my game, if you can manage it, and make it work well & look decent, I'll pay you. I can't really afford to but hopefully, given a slow economic descent I can offer it as a simple to learn no cost online game for people to distract them for the deteriorating system around them (that they can think of somewhat fondly and miss when shit gets really bad). Of course one might call that immoral (creating a distraction for people when they should be preparing) but if not this, people would distract with something else (drugs, alcohol, who knows) and of course MonteQuest would say anything to help people live another day is the most immoral thing of all so WTF, why not? Anyway, if it works well and is how I envision it I imagine I could net a small but fair profit from a big forum with ads and maybe even donations.

Sorry if I sound like a lazy bastard who wants other people to do his shit for him. I have to admit I have a bit of that in me (it's human nature I think, especially modern human nature :-D) but mostly I just don't know what to do to express myself in programming languages and I don't feel I have the time to learn. When I know what to do (whether in a physical or mental realm) I'm a pretty hard worker and eager to serve (those who deserve it, or pay me anyway :-D).

Anyway, feel free to play around with the code if you like with no commitment and/or pass it along to anyone else in the know who's curious and/or might want the mental stimulation or a fun project that will ultimately pay a bit if successful. I'm not really worried about anyone stealing my idea because I pretty much bit it off of the aforementioned Nobunaga's Ambition & Risk (the board game) anyway. Besides, I want to make it live more than I want credit or riches anyway.
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Re: Introducing myself

Unread postby steam_cannon » Thu 26 Jul 2007, 15:40:45

$this->bbcode_second_pass_quote('Narz', 'A')lso, I tried to work with a few people online before and it's hard.
Yeah, working in person is always the most effective way to collaborate on projects... But often it depends on how much needs to be done together. So that can work out.

$this->bbcode_second_pass_quote('Narz', 'M')aybe (assuming life as we know it is still as we know it :shock: ) we could possibly meet this fall (assuming you want to and depending on where you live in Mass), I come back east for either thanksgiving or xmas usually and this year I'm doing it on Thanksgiving for various reasons.
Even if it wasn't to work on a game, it's always fun having someone over for tea. \_/2

$this->bbcode_second_pass_quote('Narz', 'L')et me know if you want to rewrite my game, if you can manage it, and make it work well & look decent...
First I think a lot of brain storming should happen before I say outright that I can or will do anything. If you want something that looks and plays well, a lot of planning has to happen first. I think there are a lot of things that could be done with this sort of game and topic. So I'll start off with giving you some questions and ideas, and then you're going to have to narrow things down a bit.

Is the game for entertainment or education? Sim City tends to be a limitless world, simply a limited world version of Sim City could be very educational. How complex would you want to make the game? Single or multiplayer? One game or several games covering multiple problems? I'm mentioning these ideas because there is a lot of different ways this sort of game could go.

I'll look over the game a bit more tonight and pm you or you pm me about your ideas. Then I could tell you how possible your refined design is and how much work different ideas entail. What I have so far is a simulation game I wrote a couple years ago. The game I wrote was for simulating living conditions for a small city that the player builds and maintains. The player could drag and drop in elements and the population responded. Businesses, cars and people interacted, overpopulation problems would surface... The same kind of algorithms could be used for simulating and interacting with competing groups, or to build Sim City peak oil related scenarios.

Here are a few things to think about

Graphics Quality
* Modern bubble-wrapped mac style graphics are pretty easy.
* Basic one screen tiled world with wandering sprites (easy)
* Large scrolling tile world (Java may be more ideal then Javascript)
* Java or Javascript controlled Flash (I wouldn't do that for free)

A battle game
* See groups compete for resources
* participate in the game and compete to survive

Or a Sim game
* resource scarcity sim
* global warming sim
* local global warming sim - watch the US cook...
* global warming + resource scarcity sim
* Could even add in topics like global dimming feedback loops and coastal flooding... Coal plants...

Or Make your own world sim game (not harder, just more objects)
* click and paste oil deposits, land and water to the map
* see oil/metals/coal... get drained by growing population...
* pop up newspaper front pages like, "don't worry, theres more oil"
* pop up newspaper front pages like, "oil prices keep going up!"
* see warming and desertification
* pop up newspaper front pages like, "welcome the warmer weather"
* pop up newspaper front pages like, "Boomtown cooked by the warm weather!"
* people sprites disappear as related resources deplete, like farm fertilizers or farm land damage from GW...
* Infrastructure degrades and increasing costs to repair (fairly easy)
* Taxes and inflating currency are also easy to add if you wanted to add an element of economics...
* Build a bunker, zombies...

Or Multi player games (most complex and would require a server)
* resource scarcity sim
* global warming sim
* global warming + resource scarcity sim

Well there are some ideas, there's a lot that can be done with this sort of game depending on what kind of world you want to build and what kind of game you want it to be. I know I've spent a lot of time talking about sim games, but battle games can be good too. Some things to think about...
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Hello from one of the most doomed locations on the planet

Unread postby burning_wings » Fri 27 Jul 2007, 00:41:58

Hello, I've been lurking for a while, and decided that the time was right to sign on to this site. I go by Icarus over at LATOC (that name has already been spoken for on this forum), and like others who subscribe to Matt's site I decided to check out PealOil.com. Hopefully I can add to my ever growing knowledge on the topic of peak oil, and possibly add something useful to some of the discussions (although I don't know how useful I can be).

I do recognize some fellow LATOC'ers here (Lady-T, Dennis, Roccman, etc.), so hello to you folks as well.

A bit about me:
I've known of peak oil for a while now, but for whatever reason the true scope of the situation didn't really hit me until less than a year ago. I went through what many have as far as total panic, to a state of mind where I am now able to sort through things a bit more rationally, and hopefully make descisions that are right for my family.

We live in a rather rural part of southern New England in the U.S. It is a rare part of the Boston to Washington Megalopolis that is still very much an agricultural center, although that is slowly changing. If you were to look at the nuclear fall-out maps you would recognize my area as one of those that gets completely over run by fall-out.
. . . indeed something to look forward to, although we do have another location in upstate N.Y. that I would like to be able to bug-out to if the conditions deemed it appropriate to do so. Eitherway, both locations have a long way to go to have any chance of survial.

~Icarus~

[edit, changed my subject to something a bit more catchy]
:)
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Re: Hello from one of the most doomed locations on the plane

Unread postby seldom_seen » Fri 27 Jul 2007, 01:26:23

Hi BW, welcome aboard.

I don't fret too much about nukes myself. I live not too far from one of the largest nuclear weapons stockpiles on the planet. If us naked apes are stupid enough to start lobbing nukes around in great numbers (how will that affect consumer confidence?) then one may as well land on my house. If I do survive the nukes? I'm going to improvise. It's not within scope of my peak oil planning.

I do think though, that the whole megamachine could seize up in such a manner that the massive technocratic infrastructure required to support nuclear weapons could disintegrate. That my friend would be a great day, and I hope to live to see it. It will be time to break out the banjos and the homemade sauce and dance around the dormant missile silos.

As Edward Abbey would say: Enjoy yourselves, keep your brain in your head and your head firmly attached to your body, the body active and alive, and I promise you one sweet victory over our enemies, over those deskbound men with their hearts in a safe deposit box and their eyes hypnotized by desk calculators. I promise you this: you will outlast the bastards. You will live to piss on their graves.
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Re: Hello from one of the most doomed locations on the plane

Unread postby midnight-gamer » Fri 27 Jul 2007, 01:39:44

Assuming there is no nuclear activity, Boston does not seem to be such a bad place. Yes, it has a large population, :( however, new england has a few things going for it. Example:
Agriculture, http://en.wikipedia.org/wiki/New_England,
Hydropower, http://en.wikipedia.org/wiki/History_of ... sachusetts
Education,
$this->bbcode_second_pass_quote('', 'N')ew England is home to several prominent academic journals and publishing companies, including The New England Journal of Medicine, Harvard University Press, and Yale University Press. Also, many of its institutions lead the open access alternative to conventional academic publication, including MIT, the University of Connecticut, and the University of Maine. The Federal Reserve Bank of Boston publishes the New England Economic Review.
http://en.wikipedia.org/wiki/New_Englan ... iversities

In short, I can think of worse places to be.
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Re: Hello from one of the most doomed locations on the plane

Unread postby midnight-gamer » Fri 27 Jul 2007, 02:03:06

Welcome to the site by the way. :-D
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Re: Hello from one of the most doomed locations on the plane

Unread postby BigTex » Fri 27 Jul 2007, 08:32:01

What are property values like in your pre-doom area?

What does a nice 3br/2bth house cost?

Just curious what it costs to like in a rural area in that part of the country.
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Re: Hello from one of the most doomed locations on the plane

Unread postby bshirt » Fri 27 Jul 2007, 09:53:17

$this->bbcode_second_pass_quote('seldom_seen', '
')As Edward Abbey would say: Enjoy yourselves, keep your brain in your head and your head firmly attached to your body, the body active and alive, and I promise you one sweet victory over our enemies, over those deskbound men with their hearts in a safe deposit box and their eyes hypnotized by desk calculators. I promise you this: you will outlast the bastards. You will live to piss on their graves.


seldom_seen, love that quote!
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Re: Hello from one of the most doomed locations on the plane

Unread postby Roccland » Fri 27 Jul 2007, 09:59:47

Hey Icarus!!!

Welcome.

I am roccman...in disguise. Shhhhhhhhhhhhhh....

I think you will like it here. Lots of great info...if ever you needed that one more doomer site to put you straight on IV...well you found it.

Group is held three times a week at 7PM sharp (MWF)...we rotate who serves up the coffee and smoking is on the back patio only. Be sure to grab some of the free material on the way out.
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Re: Hello from one of the most doomed locations on the plane

Unread postby Chesire » Fri 27 Jul 2007, 10:02:27

$this->bbcode_second_pass_quote('midnight-gamer', 'A')ssuming there is no nuclear activity, Boston does not seem to be such a bad place. Yes, it has a large population, :( however, new england has a few things going for it. Example:
Agriculture, http://en.wikipedia.org/wiki/New_England,
Hydropower, http://en.wikipedia.org/wiki/History_of ... sachusetts
Education,
$this->bbcode_second_pass_quote('', 'N')ew England is home to several prominent academic journals and publishing companies, including The New England Journal of Medicine, Harvard University Press, and Yale University Press. Also, many of its institutions lead the open access alternative to conventional academic publication, including MIT, the University of Connecticut, and the University of Maine. The Federal Reserve Bank of Boston publishes the New England Economic Review.
http://en.wikipedia.org/wiki/New_Englan ... iversities

In short, I can think of worse places to be.


The only bad thing about New England is all those massachusets people live here. Fortunately the roads would be easily blockaded when TSHTF and the Piscataqua rivah is not an easy swim P
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