by AgentR11 » Mon 07 Dec 2015, 10:27:50
Yall will probably think this is kinda funny, but.. "back in the day..." games were considered the basic introductory way to teach users a newly introduced UI element, like the screen, or the mouse, etc. Well, we haven't had a new UI hardware element for a while, and there's one now on the edge of scaling. 3d headsets. There is also a designed world environment for large scale user interaction, currently existent in the form of MMO game engines.
There's plenty of these that are free you can try, to see how they work. On your 2d screen, it doesn't look that much different than an old adventure game kinda thing. But consider, you're driving an avatar around a software defined 3d space common to a large number of other users, all of whom can see and "hear"(chat text) you, in the same way they would see and hear you at an office.
So stay with me here, we all have email clients, shared storage locations, internal company vpns, ip directed phones, large format documents are in many ways now easier to work with on big 31" 4k screens than they are on paper.. the only thing you loose at home/satellite office environment is the see&hear your office neighbor. Instead of a "castle" or "magic forest" or whatever.. x-odd story office building, complete with private offices, conference spaces, and open cubicle areas. Makes no difference to the engine what the data file causes it to render. Add functionality to auto-join/leave voice chat groups based on "range"; and you can have a national central office where people can just show up when needed; or work "there" daily. No expensive rents, no helicopter/helipad; no bathrooms, no plumbing, no business travel for meetings. Just some servers zipping along in a cool, dark data center or multiple data centers.
Just think of an insurance company for instance. You have a huge office expense for some central thing, you have large physical offices in every city; each of those physical offices is really just some secretaries answering phone calls, sales agents putting together stuff to sell or servicing clients, some management oversite, some "go-get'em" meetings maybe... NONE of that needs a physical building. So you have huge expense, minimal benefit. And even if you wanted some office space to physically meet with customers, it doesn't need to be larger than a couple offices, a conference room, and a secretaries desk with one receptionist maybe. If everyone is either VR or out meeting clients... much cost savings.
An accounting firm's city office, same deal; and with VR, its trivial to retask some guys from Dallas to the Seattle office if Microsoft gets audited or something! lol.
Anyway, the VR/mmo engine/office thing strikes me as the appropriate answer to management's constant paranoia that they won't get good work out of people that are not present because they can't be supervised. But in the VR environment, you supervise in exactly the same way you would the physical office, wonder around, see who's playing solitaire, and who's making progress on an account reconciliation. Quietly /nudge the guy playing solitaire, "red jack goes over there... but don't you have something more productive to do? Bob needs help if you're bored."
I was just thinking how far all this has progressed watching my daughter play a minecraft looking one; they were in an enclosed space, 5 skype based video conference links were open, and they were all just yucking it up no different than what you might see in a conference room when its social before getting down to "work". Got my brain to thinking we might be much closer to this next step than I thought.
Yes we are, as we are,
And so shall we remain,
Until the end.