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simearth

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simearth

Unread postby dsula » Mon 14 Dec 2009, 09:19:39

While going through my boxes of old software I came across simearth, a 20 year old computer game. I gave it another spin. It was interesting as it simulates the complete earth including development of civilization. The civilization part is of particular interest. You can allocate energy to various fields, like food production, or medicine. The result of energy input in those fields is always a rapid growing population with later crash due to plague, global warming and food shortage.

The game gives you a "quality of life" indicator. It was interesting to see that the only time I achieved better than "bearable" was with maintaining a very small population.

Although the game doesn't model peak-oil, it has a finite amount of fossil and nuclear fuel. Once those are used up your population comes crashing down.

In light of the resource problems we're in I wish I paid more attention to this game some 20 years ago.
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Re: simearth

Unread postby Narz » Mon 14 Dec 2009, 14:19:53

I played it a bit. My favorite "God-game" was Civilization (Civ II was fun too). I wish I had the thousands & thousands of hours I spent on those games in the prime of my life back though!
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Re: simearth

Unread postby rangerone314 » Mon 14 Dec 2009, 15:33:51

$this->bbcode_second_pass_quote('Narz', 'I') played it a bit. My favorite "God-game" was Civilization (Civ II was fun too). I wish I had the thousands & thousands of hours I spent on those games in the prime of my life back though!


I didn't play simearth unfortunately, my first wife did though... she got me into Civilization then Civ II which I played for ever. I recently finished my LAST Civ 3 game (my one near-perfect record game where I had over 400 cities on a huge map and conquered the entire Earth by about 1760 AD)

I'm now playing Civ 4...
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Re: simearth

Unread postby highlander » Mon 14 Dec 2009, 16:38:17

$this->bbcode_second_pass_quote('rangerone314', 'I')'m now playing Civ 4...


just one more turn......then I'll ge tback to my preps.
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Re: simearth

Unread postby Narz » Mon 14 Dec 2009, 16:57:12

“Seek simplicity but distrust it”
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Re: simearth

Unread postby rangerone314 » Mon 14 Dec 2009, 16:57:32

$this->bbcode_second_pass_quote('highlander', '')$this->bbcode_second_pass_quote('rangerone314', 'I')'m now playing Civ 4...


just one more turn......then I'll ge tback to my preps.
CIV is one of my addictions :oops:

Fortunately, the computer took so long to do the turns for the 30 computer players that I leave the room to do dishes or laundry, or I fold clothes while I wait :)
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Re: simearth

Unread postby Sixstrings » Tue 15 Dec 2009, 03:29:52

$this->bbcode_second_pass_quote('dsula', 'W')hile going through my boxes of old software I came across simearth, a 20 year old computer game. I gave it another spin. It was interesting as it simulates the complete earth including development of civilization. The civilization part is of particular interest. You can allocate energy to various fields, like food production, or medicine. The result of energy input in those fields is always a rapid growing population with later crash due to plague, global warming and food shortage.

The game gives you a "quality of life" indicator. It was interesting to see that the only time I achieved better than "bearable" was with maintaining a very small population.

Although the game doesn't model peak-oil, it has a finite amount of fossil and nuclear fuel. Once those are used up your population comes crashing down.

In light of the resource problems we're in I wish I paid more attention to this game some 20 years ago.


I played that game when I was a kid.. I had loads of fun manipulating the atmosphere, guiding whales to sentience, terraforming Mars etc. etc.

I don't think I could play it now.. for one, I doubt it will run right on a newer machine (and I can't ever seem to get dos-box thingies to work right, I'm always missing sound or it all crashes). Secondly, I can't get past the uber-clunky graphics. I'd just get too depressed, wishing they'd do the remake that game deserves.

For those of you who like Civilization, have you ever tried the Total War series? I finally tried Rome: Total War when it was on sale for ten bucks. After finding all the great player-made mods for it, I really got hooked.

The game as shipped sort of sucks, so be sure to google the necessary mods: Europa Barbarorum, Invasio Barbarorum, and Rome Total Realism are the three best mods.

A nice touch with these mods is all the accurate history.. you really get steeped in it. So far, I've re-written history in Rome Total Realism with Epirus of epiros winning his campaign against the early Roman Republicans in Italy, which was loads of fun (I utterly conquered the Romans, took all of Italy, took half of gaul and finally got bored with the wearisome battles against the Macedonians).

In Invasio Barbarorum (which takes place during the fall of the western empire, 410 AD), I re-wrote history by stabilizing the western empire, making effective military use of Hunnic mercenary horse archers, and ended up taking back all lost lands and all of Greece and Constantinople from the Eastern Roman Empire.

I'm currently onto Europa Barbarorum. In this mod, the game map extends form europe and the med to cover all Arabia, half of Africa, and east to a good chunk of India.

The latest in the Total War series is Empire: Total War which I think covers the timeframe 1600AD on up. Alas, my computer is not powerful enough to handle that game.. I was able to run the demo enough to see I didn't like the new user interface and feel of combat anyway (but maybe if it hadn't been slow as a snail on my old pc, I'd have liked it).

Sorry to go so off-topic from simearth, just wanted to throw that in -- if you enjoy military strategy, check out rome total war with the player made mods.
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Re: simearth

Unread postby Narz » Tue 15 Dec 2009, 12:13:54

I haven't tried Total War but have been told I'd like it.

I plan to transfer my love of computer strategy games to board games. Any "doomstead" without a large collection of board games is not one I'd want to be a part of. I goto a board game meetup every other Wednesday at a games store where the owner playtests different games on us each time. Last week it was a game called Bootleggers, where the objective was to sell moonshine to various speakeasies while sabotaging your opponents efforts at the same (or profiting off them by coercing them to sell at your bar). I even like "party" games like Apples to Apples. Pack & Stack is one of the easiest games I've ever learned but I imagine it is great for teaching spatial awareness to kids (as well as some basic math). The main problem with boardgames (over online games) is probably similar to the problem with having a problem with "real life" people about peakoil, it's harder to get a patient, receptive audience.

Board games necessarily lack the massive complexity of computer games but the social interaction more than makes up for it. And complexity for complexities sake is overrated. Chess is a very simple game ruleswise, compared to say, Civilization, but that doesn't make it less rich.
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Re: simearth

Unread postby rangerone314 » Tue 15 Dec 2009, 12:41:33

$this->bbcode_second_pass_quote('Narz', 'I') haven't tried Total War but have been told I'd like it.

I plan to transfer my love of computer strategy games to board games. Any "doomstead" without a large collection of board games is not one I'd want to be a part of. I goto a board game meetup every other Wednesday at a games store where the owner playtests different games on us each time. Last week it was a game called Bootleggers, where the objective was to sell moonshine to various speakeasies while sabotaging your opponents efforts at the same (or profiting off them by coercing them to sell at your bar). I even like "party" games like Apples to Apples. Pack & Stack is one of the easiest games I've ever learned but I imagine it is great for teaching spatial awareness to kids (as well as some basic math). The main problem with boardgames (over online games) is probably similar to the problem with having a problem with "real life" people about peakoil, it's harder to get a patient, receptive audience.

Board games necessarily lack the massive complexity of computer games but the social interaction more than makes up for it. And complexity for complexities sake is overrated. Chess is a very simple game ruleswise, compared to say, Civilization, but that doesn't make it less rich.

I like boardgames, but...

The thing is my wife has beaten me 10 times in a row at Monopoly, although she did cheat several times apparently because I made the mistake of letting her count out the money. (A mistake I don't repeat with credit cards, LOL)

We were both in chess clubs in high school, although I stomped on her in chess when we played. Decided to try 3-D Star Trek chess using the Franklin mint set I have since it would be new to both of us, but kicked her butt even worse at that since she had trouble using strategy in 3D. Same result with "Lord of the Rings" Risk.
An ideology is by definition not a search for TRUTH-but a search for PROOF that its point of view is right

Equals barter and negotiate-people with power just take

You cant defend freedom by eliminating it-unknown

Our elected reps should wear sponsor patches on their suits so we know who they represent-like Nascar-Roy
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Re: simearth

Unread postby Narz » Tue 15 Dec 2009, 17:46:07

Playing Risk with only two players just isn't that fun. Most board games are best with 3-6 people (except chess, backgammon, checkers, etc.). More players also generally makes for a more balanced game since the best player won't always win (he can get ganged up on). Cool your wife is down for gaming though.
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Re: simearth

Unread postby Plantagenet » Sun 20 Dec 2009, 13:07:18

Image

Sim Earth allowed you to control earth's climate. You could adjust solar intensity and CO2, if I remember right.

A great game for kids to learn about climate.
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Re: simearth

Unread postby Sixstrings » Sun 20 Dec 2009, 15:53:40

By the way, Sim Earth is based on James Lovelock's gaia theory. He was even part of the game's design team, and wrote the forward to the manual.

Man, I wish they'd do a remake.. but alas, anything designed for kids now is dumbed down to 2nd grade level (like Spore). There really aren't any science inspired mass-market games anymore.
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Re: simearth

Unread postby Troyboy1208 » Mon 21 Dec 2009, 12:24:57

I too play R:TW six strings. I have several long stories on the official EB forums under Chirurgeon :) If your bored check it out
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Re: simearth

Unread postby Kristen » Mon 21 Dec 2009, 15:40:57

Not too mention the best game of all Sid Meier's Alpha Centauri and it's expansion pack Alien Crossfire!
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