by Outcast_Searcher » Fri 14 Jan 2011, 04:41:46
$this->bbcode_second_pass_quote('Carlhole', '[')url=http://www.zdnet.com/blog/btl/ibms-watson-wins-jeopardy-practice-round-can-humans-hang/43601]IBM's Watson wins Jeopardy practice round: Can humans hang?[/url]
Eh. Call me unimpressed.
As someone who has written a couple of decent chess programs and kept an eye on the advancement of computers in chess as a benchmark for "AI" progress, I don't see much new here.
Racks of parallel systems analyzing huge amounts of data. This is EXACTLY what the top chess programs ALL do -- the faster they dig through trees of positions doing an exhaustive search, the better they play. The actual positional analysis is almost incidental compared to the search.
For decades we kept hearing how people were working on programs that would think like humans and be "real" AI chess players. Well, aside from the initial hopeful plans, you never hear much.
In my case, I sort of did that (aimed for the "play like a human" aspect) with the first program, with a HELL of a lot of work. It was actually doing things like sacrificing pieces based on positional factors, and acting more like a "club player" than any computer program around that time. That was in 1981. However, I became jaded when I realized that just having it look exhaustively 3 to 5 moves deeper would give it just as much strength, more reliability, and (sadly) remove the entire "human creativity" aspect from its play. Meh - I still think it was more fun to watch my program sac a queen, chase a skilled opponent all the way across the board and then realize that (oops) it had no checkmate -- than watching Deep Blue's beat Kasparov and his peer GM's because the human champs get outcalculated if they try anything "sharp".
We now have computer driven cars that compete in road races against other machines - and actually do reasonably well. Again, it's almost all about an awful lot of brute force processing and almost nothing about real intelligence by the machine.
So maybe, MAYBE, with an awful lot of work an expense this leads the way to some very creative and powerful single purpose machines that can do really cool things like play chess, drive cars, and perhaps mix good drinks or cook a steak.
That's a HELL of a long way from self-awareness, much less Skynet -- no matter how enthusiastically the likes of Ray Kurzweil may cheer about the "coming singularity". (OTOH, such idiot savant machines won't want to steal your checking account to go clubbing, or murder you so it has more freedom to play video games).
Given the track record of the perma-doomer blogs, I wouldn't bet a fast crash doomer's money on their predictions.