by Twilight » Sat 14 Apr 2007, 20:03:39
$this->bbcode_second_pass_quote('SevenTen', 'B')ingo.
This is not a simulation for us.
It's a simulation for them.
How much would the data be worth, really?
Risk-taking behaviour in an MMO =/= Risk-taking behaviour IRL.
Plus, consider the demographic carefully:
OECD 20-35yr male low-ranking white-collar worker, probably white or asian.
That's not going to help you much when you're dealing with a lot of cities in the US, let alone the rest of the world.
OK, so people inject a lot of cultural baggage into MMOs. However, given a free-form no-risk environment, people tend to gravitate towards raiding, piracy and mercenary activities, and the only time many have ever helped build anything was after wiping those areas clean. Does that tell anyone anything useful, except that self-organisation and imperial expansionism is the default path of human society?
So they're just taking the standard game and decreasing the availability of a resource rather than matching supply to consumption? The usefulness of the experiment will be limited if the players take it for a quick joy-ride and drop it, the way they usually do.
I'm not impressed, I think if this is what you guys say it is, it only further demonstrates the tendency of the government/military to be blinded by technological crazes. This looks like bullshit.